SUPERCYAN CHARACTER PACK ANIMATION FAQ

Question: Why there is for example “fantasy” prefix in the animation name “fantasy@stunned.FBX”? Does this mean that I can only use these animations with Fantasy pack characters?
Answer: All animations are compatible with every chracter because all Supercyan Character Pack characters have same rig (“skeleton structure”). The fantasy prefix in this example merely points to the asset pack where the animation is firstly introduced. Also the prefix hints to the theme what the animation could be about.

Question : Why FBX files have @ seperation in the naming?
Answer: The @ is for the Unitys suggested naming scheme to support multiple animations without always importing the mesh model with the animation file.

Question : Why there are so many “aim” animations in the character animations?
Answer: There are so many aiming animations because we wanted to support up and down looking while using guns in many standing positions. These animations can be used for example in third person games. Without aiming animations the caracters would not be able so smoothly look around.

Question: What “withWeapon” suffix means in .FBX namings? In the animations the character is not holding a weapon.
Answer:
Animations with “withWeapon” suffix have “fixed” or “stiff” spine so when the character aims up or down there would not be “wobbling” while attacking or moving.

LIST OF ALL CHARACTER PACK ANIMATIONS

Here is the complete list of all animations that come with every Supercyan Character Pack.
Totally there 311 animations or poses in the Character Pack animation library.

Latest new animations added in September 2021 (Hospital themed):
•Temperature check with infrared thermometer
•Surgery with scalpel (loopable part in it)
•Prick with a syringe
•Checking information from a clipboard

Animation name
.FBX / .anim name Detailed description
Gestures/poses
Wave common_people@wave.FBX Character waves happily
Victory gesture common_people@victory.FBX Character raises two fists in the air and finishes with punch
Dance common_people@dance.FBX Character dances sidesteps rhytmically with finger swinging
"Yes!" nodding common_people@yes-gesture.FBX Character nods approvingly
Shrug common_people@shrug.FBX Character shrugs
"No." head shake common_people@no-gesture.FBX Character shakes head in denial
Losing gesture common_people@lose1.FBX Character hunkers in depression and shakes head
Losing gesture common_people@lose2.FBX Character hunkers in depression and kicks air
Stunning hit fantasy@stunned_hit.FBX Character gets heavy hit and gets to a stunned state
Stunned loop fantasy@stunned.FBX Character is in a stunned loop while standing (loop-able)
Wake up from stun fantasy@stunned_wakeup.FBX Character wakes up from stunned state while standing
Calibration pose common_people@t-pose.FBX Character in calibration "T pose"
Interactions
Button press common_people@buttonpress.FBX Character presses a button on a wall
Conversation common_people@conversation.FBX Character have a conversation (loop-able)
Pick up common_people@pickup-fast.FBX Character picks an object very fast
Pick up common_people@pickup.FBX Character picks an object casually
Throw common_people@throw.FBX Character throws an object
Drinking itempack@drinking_from_cup.FBX Character takes a good sip from a coffee cup
Hop to sit housepack@sit.FBX Character hops on something to sit
Sitting housepack@sit_idle1.FBX Character sits and idle
Conversation while sitting office@conversationWhileSittingLoopable.FBX Character have a conversation while sitting (loop-able)
Agreeing to statement office@agreeingToStatementWhileSittingLoopable.FBX Agreeing to statement while sitting
Sitting and talking housepack@talking_while_sitting.FBX Character talks while sitting
Starting to type while sitting housepack@starting_to_type.FBX Character starts to type while sitting
Typing while sitting housepack@typing.FBX Character types while sitting
Stop typing and just sit housepack@from_typing_to_sit.FBX Character stops typing and just sits
Standing up from sit housepack@stand_up.FBX Character stands up
Going to sleep from sitting housepack@from_sit_to_sleep.FBX Character goes to sleep after sitting
Sleeping housepack@sleep_idle_1.FBX Character sleeps on back
Wake up from sleep and sit housepack@wake_up_to_sit.FBX Character wakes up from sleep
Taking item from pocket itempack@take_item_from_pocket.FBX Character takes item from the pocket with right hand
Putting item back to pocket itempack@put_item_back_to_pocket.FBX Character puts an item to trouser pocket with right hand
Putting item down itempack@put_item_down.FBX A standing character puts an item on the floor
Putting item back to pocket
itempack@put_item_back_to_pocket.FBX Character puts an item to trouser pocket with right hand
Putting item down itempack@put_item_down.FBX A standing character puts an item on the floor
Taking item from pocket itempack@take_item_from_pocket.FBX Character takes item from the pocket with right hand
Going to tap with mobile phone office@goingToTapMobilephone.FBX Character going to use a mobile phone
Tapping mobile phone office@tappingWithMobilephoneLoopable.FBX Character tapping with a mobile phone (loop-able)
Going to send text message office@goingToTextWithMobilephone.FBX Character going to write a text message
Texting with mobile phone office@TextingWithMobilephoneLoopable.FBX Character is texting with mobile phone (loop-able)
Going to answer a call office@answeringToMobilephone.FBX Character going to answer a mobile call
Having a call office@talkingToMobilephone.FBX Character talking in a mobile phone call
Playing with mobile phone office@playingWithMobilephoneLoopable1060-1305.FBX Character playing a mobile game (loop-able)
Close a call office@closeMobilephoneCall.FBX Character closes a mobile call
Back to normal from using a mobile office@backToStandingFromUsingMobilephone.FBX Character goes back to stand from using mobile phone
White board preparation pose office@goingToPresentStand.FBX Character stands to present on a white board
White board presentation office@presentationLoopable.FBX Character is having a presentation on white board
White board writing office@writingToWhiteboard.FBX Character is writing on a white board
Scanning items on counter retail_shop_workers_checkoutCounter_itemScan.fbx Worker scanning itmes in counter (loop-able)
Putting items on counter retail_shop_workers_putting_items_on_counter_from_knees.fbx Customer putting items on counter from knees (loop-able)
Putting items on counter retail_shop_workers_putting_items_on_counter_while_standing.fbx Customer putting items on counter (loop-able)
Start cleaning table with sponge cleaners@startCleaningTableWithSponge.fbx Cleaner start cleaning table with a sponge
Cleaning table with sponge cleaners@cleaningTableWithSponge.fbx Cleaner cleaning table with sponge (loopable)
Stop cleaning table with sponge cleaners@stopCleaningTableWithSponge.fbx Cleaner stops cleaning table with sponge
Idle animation with broom cleaners@idleWithBroom.fbx Cleaner idling with a broom in hand(loop-able)
Start sweeping with broom cleaners@startSweepingWithBroom.fbx Cleaner start sweeping with a broom
Stop sweeping with broom cleaners@stopSweepingWithBroom.fbx Cleaner stops sweeping with a broom
Sweat sweeping cleaners@sweatSweep.fbx Sweaps sweat from forehead while holding a broom
Sweeping with broom cleaners@sweepingWithBroom.fbx Sweaps floor with a broom (loopable)
Sweeping with a wiper cleaners@wipingWithWiper.fbx Sweaps floor with a wiper (loopable)
Cheking a clipboard hospital_staff@checkingClipboard.fbx Cheking information from a clipboard
Pricking with a syringe hospital_staff@prickWithSyringe.fbx Doctor pricking with a syringe while standing
Surgery with a scalpel hospital_staff@surgeryWithScalpel.fbx Doctor doing a surgery with a scalpel (loopable part in it)
Temperature check with infrared hospital_staff@temperatureCheckWithInfrared.fbx Doctor checking temperature with an infrared thermometer
Item holding position itempack@holding_side_sideways_horizontal.fbx Character holds an item sideways horizontal (like a basket)
Item holding position itempack@holding_front_sideways.FBX Character holds item front sideways (e.g. Flashlight)
Item holding position itempack@holding_front_stable_upwards.FBX Character holds item front casually front (e.g. Mug)
Item holding position itempack@holding_front_front_up.FBX Character holds item front casually front (e.g. Mug)
Item holding position itempack@holding_front_front_upwards_FBX Character holds item front palm up (e.g. Compass)
Item holding position itempack@holding_front_front_up_relaxed.FBX Character holds item front relaxed in upwards angle
Item holding position itempack@holding_front_side_sideways.FBX Character holds item side (e.g. Large flashlight)
Item holding position itempack@holding_side_sideways.FBX Character holds item side (e.g. Large flashlight)
Item holding position itempack@holding_side_sideways_relaxed.FBX Character holds item casually side
Item holding position itempack@holding_side_sideways_wide.FBX Character holds item casually side
Item holding position itempack@holding_up_downwards.FBX Character holds item upside down (e.g. Old oil lamp)
Item holding position itempack@holding_with_both_hands.FBX Character holds item front with both hands (e.g. Small box)
Holding a shoulder bag office@pose_WomensShoulderBag.FBX Character holding a shoulder bag having one hand on it
Aim
Pistol aim military@pistol_aim_0_ver2 Character aims pistol directly straight while standing
Pistol aim military@pistol_aim_minus45_ver2 Character aims pistol 45 degree down while standing
Pistol aim military@pistol_aim_minus90_ver2 Character aims pistol directly down while standing
Pistol aim military@pistol_aim_plus45_ver2 Character aims pistol 45 degree up while standig
Pistol aim military@pistol_aim_plus90_ver2 Character aims pistol directly up while standing
Pistol aim military@crouch_pistol_aim_0_v2.FBX Character aims pistol directly straight while crouching
Pistol aim military@crouch_pistol_aim_minus45_v2.FBX Character aims pistol 45 degree down while crouching
Pistol aim military@crouch_pistol_aim_minus90_v2.FBX Character aims pistol directly down while crouching
Pistol aim military@crouch_pistol_aim_plus45_v2.FBX Character aims pistol 45 degree up while crouching
Pistol aim military@crouch_pistol_aim_plus90_v2.FBX Character aims pistol directly up while crouching
Pistol aim zombie@prone_withPistol.FBX Character aims pistol straight while prone
Pistol aim zombie@proneAimUp45_withPistol.FBX Character aims pistol 45 degree up while prone
Rifle aim military@rifle_aim_0_ver3.FBX Chracter aims rifle directly straight while standing
Rifle aim military@rifle_aim_minus45_ver3.FBX Character aims rifle 45 degree down while standing
Rifle aim military@rifle_aim_minus90_ver3.FBX Character aims rifle down while standing
Rifle aim military@rifle_aim_plus45_ver4.FBX Character aims rifle 45 degree up while standig
Rifle aim military@rifle_aim_plus90_ver3.FBX Character aims pistol directly up while standing
Rifle aim military@crouch_rifle_aim_0_v2.FBX Chracter aims rifle directly straight while crouching
Rifle aim military@crouch_rifle_aim_minus45_v2.FBX Character aims rifle 45 degree down while crouching
Rifle aim military@crouch_rifle_aim_minus90_v2.FBX Character aims rifle down while crouching
Rifle aim military@crouch_rifle_aim_plus45_v2.FBX Character aims rifle 45 degree up while crouching
Rifle aim military@crouch_rifle_aim_plus90_v2.FBX Character aims pistol directly up while crouching
Rifle aim zombie@prone_rifle_Aim0.FBX Chracter aims rifle directly straight while prone
Rifle aim zombie@proneAimUp45.FBX Chracter aims rifle 45 degree up while prone
Sniper rifle aim zombie@crouchAimDown45.FBX Character aims sniper rifle 45 degree down while crouching
Sniper rifle aim zombie@crouchAimDown90.FBX Character aims sniper rifle down while crouching
Sniper rifle aim zombie@crouchAimUp45.FBX Character aims sniper rifle 45 degree up while crouching
Sniper rifle aim zombie@crouchAimUp90.FBX Character aims sniper rifle directly up while crouching
Bow and arrow aim fantasy@holding_Bow_Ver3.FBX Character holds bow while standing
Bow and arrow aim fantasy@holding_Bow_crouch.FBX Character holds bow while coruching
Axe aim fantasy@holding_DualAxes_Ver2.FBX Character holds two axes while standing
Axe aim fantasy@holding_DualAxes_crouch.FBX Character holds two axes while crouching
Knife aim fantasy@holding_DualKnifes_Ver2.FBX Character holds two knifes while standing
Knife aim fantasy@holding_DualKnifes_crouch.FBX Character holds two knifes while crouching
Spear aim fantasy@holding_Spear_Ver2.FBX Character holds a spear while standing
Spear aim fantasy@holding_Spear_crouch.FBX Character holds a spear while crouching
Magic staff aim fantasy@holding_Staff_Ver2.FBX Character holds a magic staff while standing
Magic staff aim fantasy@holding_Staff_crouch.FBX Character holds a magic staff while crouching
Sword and shield aim fantasy@holding_SwordAndShield_Ver2.FBX Character holds a sword and shield while standing
Sword and shield aim fantasy@holding_SwordAndShield_crouch.FBX Character holds a sword and shield while crouching
Unarmed aim fantasy@holding_Unarmed_Ver2.FBX Character holds two fist ready to fight while standing
Unarmed aim fantasy@holding_Unarmed_crouch.FBX Character holds two fist ready to fight while crouching
Attack / Defence
Pistol fire military@pistol_fire_0 Charcter shoots with a pistol straight while standing
Pistol fire military@pistol_fire_minus45.FBX Shoots with a pistol in 45 degree angle down while standing
Pistol fire military@pistol_fire_minus90.FBX Shoots with a pistol in 90 degree angle down while standing
Pistol fire military@pistol_fire_plus45.FBX Shoots with a pistol in 45 degree angle up while standing
Pistol fire military@pistol_fire_plus90.FBX Shoots with a pistol in 45 degree angle up while standing
Pistol fire military@crouch_pistol_fire_0.FBX Shoots with a pistol in 45 degree angle up while crouching
Pistol fire military@crouch_pistol_fire_minus45.FBX Shoots with pistol in 45 degree angle down while crouching
Pistol fire military@crouch_pistol_fire_minus90.FBX Shoots with pistol in 90 degree angle down while crouching
Pistol fire military@crouch_pistol_fire_plus45.FBX Shoots with a pistol in 45 degree angle up while crouching
Pistol fire military@crouch_pistol_fire_plus90.FBX Shoots with a pistol in 90 degree angle up while crouching
Pistol fire zombie@prone_pistol_shoot.FBX Charcter shoots with a pistol straight while prone
Pistol fire zombie@prone_pistol_shoot_AimUp45.FBX Shoots with a pistol in 45 degree angle up while prone
Rifle fire military@rifle_fire_0.FBX Charcter shoots with a rifle straight while standing
Rifle fire military@rifle_fire_minus45.FBX Shoots with a rifle in 45 degree angle down while standing
Rifle fire military@rifle_fire_minus90.FBX Shoots with a rifle in 90 degree angle down while standing
Rifle fire military@rifle_fire_plus45.FBX Shoots with a rifle in 45 degree angle up while standing
Rifle fire military@rifle_fire_plus90.FBX Shoots with a rifle in 45 degree angle up while standing
Rifle fire zombie@prone_rifle_shoot_Aim0.FBX Charcter shoots with a rifle straightwhile prone
Rifle fire zombie@prone_rifle_shoot_AimUp45.FBX Shoots with a rifle in 45 degree angle up while prone
Rifle fire military@crouch_rifle_fire_0.FBX Shoots with a rifle in 45 degree angle up while crouching
Rifle fire military@crouch_rifle_fire_minus45.FBX Shoots with a rifle in 45 degree angle down while crouching
Rifle fire military@crouch_rifle_fire_minus90.FBX Shoots with a rifle in 90 degree angle down while crouching
Rifle fire military@crouch_rifle_fire_plus45.FBX Shoots with a rifle in 45 degree angle up while crouching
Rifle fire military@crouch_rifle_fire_plus90.FBX Shoots with a rifle in 90 degree angle up while crouching
Sniper rifle fire military@sniper_fire_0.FBX Charcter shoots with a sniper rifle straight while standing
Sniper rifle fire military@sniper_fire_minus45.FBX Shoots with a sniper rifle in 45 degree down while standing
Sniper rifle fire military@sniper_fire_minus90.FBX Shoots with a sniper rifle in 90 degree down while standing
Sniper rifle fire military@sniper_fire_plus45.FBX Shoots with a sniper rifle in 45 degree up while standing
Sniper rifle fire military@sniper_fire_plus90.FBX Shoots with a sniper rifle in 45 degree up while standing
Sniper rifle fire military@crouch_sniper_fire_0.FBX Shoots with a rifle in 45 degree up while crouching
Sniper rifle fire military@crouch_sniper_fire_minus45.FBX Shoots with a rifle in 45 degree angle down while crouching
Sniper rifle fire military@crouch_sniper_fire_minus90.FBX Shoots with a rifle in 90 degree angle down while crouching
Sniper rifle fire military@crouch_sniper_fire_plus45.FBX Shoots with a rifle in 45 degree angle up while crouching
Sniper rifle fire military@crouch_sniper_fire_plus90.FBX Shoots with a rifle in 90 degree angle up while crouching
Bow and arrow fire
fantasy@attack_Bow_ShootAndReload_Ver3.FBX
Shoots an arrow with a bow and "reloads" while standing
Bow and arrow fire
fantasy@attack_Bow_ShootAndReload_crouch.FBX
Shoots an arrow with a bow and "reloads" while crouching
Axe attack fantasy@attack_DualAxes_Chops_Ver2.FBX Character attacks with two axes while standing
Axe attack fantasy@attack_DualAxes_Chops_crouch.FBX Character attacks with two axes while crouching
Axe attack fantasy@attack_DualAxes_DualChop.FBX Character attacks with two axes while standing
Axe attack fantasy@attack_DualAxes_SingleChop.FBX Character attacks with an axe while standing
Axe attack
fantasy@attack_DualAxes_SingleChop_crouch.FBX
Character attacks with an axe while crouching
Knife attack fantasy@attack_DualKnives_Piercings.FBX Chracater attacks with two knives while standing
Knife attack
fantasy@attack_DualKnives_Piercings_crouch.FBX
Chracater attacks with two knives while crouching
Knife attack fantasy@attack_DualKnives_SinglePierce.FBX Chracater attacks with two knives and standing
Knife attack fantasy@attack_DualKnives_Slash.FBX Chracater attacks with two knives while standing
Spear attack fantasy@attack_Spear_Thrust_Ver2.FBX Character attacks with a spear while standing
Spear attack fantasy@attack_Spear_Thrust_crouch.FBX Character attacks with a spear while crouching
Staff magic attack
fantasy@attack_Staff_casting_ProjectileAttack_Ver2.FBX
Character pulls arms front for magical attack while standind
Staff magic attack
fantasy@attack_Staff_casting_ProjectileAttack_crouch.FBX
Character pulls arms front for magical attack while crouching
Staff magic attack fantasy@attack_Staff_casting_Summon.FBX Character waves arms in fashion of summon while standing
Sword and shield attack fantasy@attack_SwordAndShield_Chop.FBX Character attacks with a sword while holding a shield
Sword and shield attack
fantasy@attack_SwordAndShield_Shield_bash.FBX
Character attacks with a sword while holding a shield
Sword and shield attack
fantasy@attack_SwordAndShield_Shield_Slash2.FBX
Character attacks with a sword while holding a shield
Sword and shield attack fantasy@attack_SwordAndShield_Slash.FBX Character attacks with a sword while holding a shield
Sword and shield attack fantasy@attack_SwordAndShield_Thrust.FBX Character attacks with a sword while holding a shield
Sword and shield attack
fantasy@attack_SwordAndShield_Thrust_crouch.FBX
Attack with a sword while holding a shield and crouching
Unarmed attack
fantasy@attack_Unarmed_HookAndPunch_Ver2.FBX
Character punches while standing
Unarmed attack fantasy@attack_Unarmed_SinglePunch.FBX Character punches while standing
Unarmed attack
fantasy@attack_Unarmed_SinglePunch_crouch.FBX
Character punches while crouching
Sword and shield attack fantasy@defence_SwordAndShield_Block.FBX Character blocks an attack while holding a shield
Zombie style attack zombie@zombie_attack.FBX Zombie character attacks zombie style while standig
Zombie style attack zombie@zombie_prone_attack.FBX Zombie character attacks zombie style while prone
Taking hit/Death
Taking hit military@taking_hit1_with-rifle.FBX Character takes a hit while holding a rifle
Taking hit military@taking_hit2_with-rifle.FBX Character takes a hit while holding a rifle
Death military@death1.FBX Character with a rifle takes a fatal hit while standing
Death military@death2.FBX Character with a rifle takes a fatal hit while standing
Death military@death3.FBX Character with a rifle takes a fatal hit while standing
Death military@death_crouch.FBX Character takes a fatal hit while crouching
Zombie type death zombie@prone_death1.FBX Character takes a fatal hit while prone
Zombie type death zombie@zombie_death_standing.FBX Zombie character takes a fatal hit while standing
Arming
Arming with bow and arrow
fantasy@arming_bow.FBX Character pulls out bow and arrow
Arming with axes fantasy@arming_dual_axes.FBX Character pulls out two axes
Arming with knives fantasy@arming_dual_knives.FBX Character pulls out two knives
Arming with staff fantasy@arming_mage_staff.FBX Character pulls out a magic staff
Arming with spear fantasy@arming_spear.FBX Character pulls out a spear
Arming with sword and shield
fantasy@arming_sword_and_shield.FBX Character pulls out a sword and a shield
Raising fists fantasy@arming_unarmed_fast.FBX Character prepares for a fist fight
Raising fists fantasy@arming_unarmed_slowly.FBX Character prepares for a fist fight
Reload
Pistol reload military@crouch_pistol_reload.FBX Character reloads pistol while crouching
Pistol reload military@pistol_reload_ver3.FBX Character reloads pistol while standing
Pistol reload zombie@prone_pistol_reload.FBX Character reloads pistol while prone
Rifle reload military@rifle_reload_ver3.FBX Character reloads rifle while standing
Rifle reload military@crouch_rifle_reload.FBX Character reloads rifle while crouching
Rifle reload zombie@prone_rifle_reload.FBX Character reloads rifle while prone
Movement
Human movement common_people@idle.FBX Character stands idling
Human movement military@idle.FBX Character stands idling
Human movement zombie@crouchIdle.FBX Character idles with rifle while crouching
Human movement common_people@run.FBX Character runs
Human movement military@backwards_run_withWeapon.FBX Character runs backwards
Human movement military@run_withWeapon.FBX Character runs
Human movement common_people@backwards-run.FBX Character runs directly backwards
Human movement common_people@walk.FBX Character walks
Human movement common_people@backwards-walk.FBX Character walks directly backwards
Human movement military@backwards_walk_withWeapon.FBX Character walks backwards
Human movement common_people@jump-up.FBX Character jumps up
Human movement common_people@jump-float.FBX Character floats after jump
Human movement common_people@jump-down.FBX Character lands after floating/jump
Human movement military@walk_withWeapon.FBX Character walks
Human movement military@walk_strafe_left.FBX Character strafes left with casual speed
Human movement military@walk_strafe_left_withWeapon.FBX Character strafes left with rifle with casual speed
Human movement military@walk_diagonal_back_left.FBX Character strafes diagonally back with casual speed
Human movement
military@walk_diagonal_back_left_withWeapon.fbx
Character strafes diagonally back with casual speed
Human movement military@walk_diagonal_front_left_NEXT.FBX Character walks diagonally forward with casual speed
Human movement
military@walk_diagonal_front_left_withWeapon.fbx
Character walks diagonally forward with casual speed
Human movement military@strafe_left.FBX Character strafes left while running
Human movement military@run_diagonal_back_left_NEXT.FBX Character runs diagonally backwards
Human movement
military@run_diagonal_back_left_withWeapon.FBX
Character runs diagonally backwards
Human movement military@run_diagonal_front_left.FBX Character runs diagonally forwards
Human movement
military@run_diagonal_front_left_withWeapon.FBX
Character runs diagonally forwards
Human movement military@walk_strafe_right_NEXT.FBX Character strafes right
Human movement military@walk_strafe_right_withWeapon.FBX Character strafes right
Human movement military@run_strafe_left_withWeapon.FBX Character strafes left while running
Human movement military@run_strafe_right_NEXT.FBX Character strafes right while running
Human movement military@run_strafe_right_withWeapon.FBX Character strafes right while running
Human movement military@walk_diagonal_back_right_NEXT.FBX Character strafes diagonally back with casual speed
Human movement
military@walk_diagonal_back_right_withWeapon.fbx
Character strafes diagonally back with casual speed
Human movement military@walk_diagonal_front_right.FBX Character walks diagonally forward with casual speed
Human movement
military@walk_diagonal_front_right_withWeapon.fbx
Character walks diagonally forward with casual speed
Human movement military@run_diagonal_back_right_NEXT.FBX Character runs diagonally backwards
Human movement
military@run_diagonal_back_right_withWeapon.FBX
Character runs diagonally backwards
Human movement military@run_diagonal_front_right_NEXT.FBX Character runs diagonally forwards
Human movement
military@run_diagonal_front_right_withWeapon.FBX
Character runs diagonally forwards
Human movement zombie@noWeapon_proneBackwards.FBX Character moves backwards while prone
Human movement zombie@noWeapon_proneBackwardsLeft.FBX Character moves diagonally backwards while prone
Human movement zombie@noWeapon_proneBackwardsRight.FBX Character moves diagonally backwards while prone
Human movement zombie@noWeapon_proneDiagonalLeft.FBX Character moves diagonally sideways while prone
Human movement zombie@noWeapon_proneDiagonalRight.FBX Character moves diagonally sideways while prone
Human movement zombie@noWeapon_proneForward.FBX Character prones forwards
Human movement zombie@noWeapon_proneIdle.FBX Character idles while prone
Human movement zombie@noWeapon_proneLeft.FBX Character prones left
Human movement zombie@noWeapon_proneRight.FBX Character prones right
Human movement transition
zombie@noWeapon_crouchToProne.FBX Character lowers from crouch to prone
Human movement transition
zombie@noWeapon_proneToCrouch.FBX Character rises from prone to crouch
Human movement zombie@crouchWalkBackLeft.FBX Moves diagonally backwards with rifle while crouching
Human movement zombie@crouchWalkBackRight.FBX Moves diagonally backwards with rifle while crouching
Human movement zombie@crouchWalkBackwards.FBX Character moves backwards with rifle while crouching
Human movement zombie@crouchWalkDiagonalLeft.FBX Moves diagonally forward with rifle while crouching
Human movement zombie@crouchWalkDiagonalRight.FBX Moves diagonally forward with rifle while crouching
Human movement zombie@crouchWalkForward.FBX Character moves forwards with rifle while crouching
Human movement zombie@crouchWalkLeft.FBX Character strafe left with rifle while crouching
Human movement zombie@crouchWalkRight.FBX Character strafe right with rifle while crouching
Human movement
military@crouchBackwardsLeft_noWeapon_v2.FBX
Character moves diagonally backwards while crouching
Human movement zombie@crouchBackwardsLeft_noWeapon.FBX Character moves diagonally backwards while crouching
Human movement
military@crouchBackwardsRight_noWeapon_v2.FBX
Character moves diagonally backwards while crouching
Human movement
zombie@crouchBackwardsRight_noWeapon.FBX
Character moves diagonally backwards while crouching
Human movement military@crouchBackwards_noWeapon.FBX Character moves backwards while crouching
Human movement zombie@crouchBackwards_noWeapon.FBX Character moves backwards while crouching
Human movement
military@crouchDiagonalLeft_noWeapon_v2.FBX
Character moves diagonally forwards while crouching
Human movement zombie@crouchDiagonalLeft_noWeapon.FBX Character moves diagonally forwards while crouching
Human movement
military@crouchDiagonalRight_noWeapon_v2.FBX
Character moves diagonally forwards while crouching
Human movement zombie@crouchDiagonalRight_noWeapon.FBX Character moves diagonally forwards while crouching
Human movement military@crouchForward_noWeapon.FBX Character moves forwards while crouching
Human movement zombie@crouchForward_noWeapon.FBX Character moves forwards with rifle while crouching
Human movement military@crouchIdle_noWeapon.FBX Character idles while crouching
Human movement military@crouchIdle_noWeapon_v2.FBX Character idles while crouching
Human movement zombie@crouchIdle_noWeapon.FBX Character idles while crouching
Human movement
military@crouchWalkBackwards_noWeapon_v2.FBX
Character moves diagonally backwards while crouching
Human movement
military@crouchWalkForward_noWeapon_v2.FBX
Character moves forward while crouching
Human movement military@crouchWalkLeft_noWeapon_v2.FBX Character strafes left while crouching
Human movement zombie@crouchWalkLeft_noWeapon.FBX Character strafes left while crouching
Human movement military@crouchWalkRight_noWeapon_v2.FBX Character strafes right while crouching
Human movement zombie@crouchWalkRight_noWeapon.FBX Character moves right while crouching
Human movement zombie@proneBackwards.FBX Character moves backwards with rifle while prone
Human movement zombie@proneBackwardsDiagonalLeft.FBX Moves diagonally backwards with rifle while prone
Human movement zombie@proneBackwardsDiagonalRight.FBX Moves diagonally backwards with rifle while prone
Human movement zombie@proneDiagonalLeft.FBX Moves diagonally forwards with rifle while prone
Human movement zombie@proneDiagonalRight.FBX Character moves diagonally forwards with rifle while prone
Human movement zombie@proneForward.FBX Character moves forwards with rifle while prone
Human movement zombie@proneIdle.FBX Character prone with rifle and idles
Human movement zombie@proneLeft.FBX Character moves left with rifle while prone
Human movement zombie@proneRight.FBX Character moves right with rifle while prone
Human movement transition
zombie@stand_to_prone.FBX Character moves standing position to prone with rifle
Human movement transition
zombie@prone_to_stand.FBX Character moves from prone position to stand with rifle
Human movement transition
zombie@crouch_to_prone_with_pistol.FBX Character lowers from crouch position to prone with pistol
Human movement transition
zombie@crouch_to_prone_with_rifle.FBX Character lowers from crouch position to prone with rifle
Human movement transition
zombie@prone_to_crouch_with_pistol.FBX Character rises from prone to crouch with pistol
Human movement transition
zombie@prone_to_crouch_with_rifle.FBX Character rises from prone to crouch with rifle
Zombie type movement zombie@zombie_idle.FBX Zombie character idles standing.
Zombie type movement zombie@zombie_walk_backwards.FBX Zombie character walks clumsily backwards
Zombie type movement zombie@zombie_walk_BL.FBX Zombie character walks clumsily diagonally backwards (left)
Zombie type movement zombie@zombie_walk_BR.FBX Zombie character walks clumsily diagonally backwards (right)
Zombie type movement zombie@zombie_walk_FL.FBX Zombie character walks clumsily diagonally forward (left)
Zombie type movement zombie@zombie_walk_FR.FBX Zombie character walks clumsily diagonally forward (right)
Zombie type movement zombie@zombie_walk_forward.FBX Zombie character walks clumsily forward
Zombie type movement zombie@zombie_walk_left.FBX Zombie character strafes left clumsily
Zombie type movement zombie@zombie_walk_right.FBX Zombie character strafes right clumsily
Zombie type movement zombie@zombie_prone_backwards.FBX Zombie character moves backwards while prone
Zombie type movement zombie@zombie_prone_BL.FBX Zombie type moving diagonally backwards while prone (left)
Zombie type movement zombie@zombie_prone_BR.FBX Zombie moving diagonally backwards while prone (right)
Zombie type movement zombie@zombie_prone_FL.FBX Zombie type moving diagonally forwards while prone (left)
Zombie type movement zombie@zombie_prone_FR.FBX Zombie type moving diagonally forwards while prone (right)
Zombie type movement zombie@zombie_prone_forward.FBX Zombie character moves forwards while prone
Zombie type movement zombie@zombie_prone_Idle.FBX Zombie character idles while prone
Zombie type movement zombie@zombie_prone_Left.FBX Zombie character strafes left while prone
Zombie type movement zombie@zombie_prone_Right.FBX Zombie character strafes right while prone


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